No combat effects, but we described its utility for scouting, etc. Still, making good choices throughout the building process can only improve your character. Both echos can exist at the same time, but if you attempt to create a third, both are destroyed. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Yes, yes more Echo Knight. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. There is some confusion around how this works since the Grappled I wish shadow Martyrs could trigger more than once during each shot on long rest but that is the only other thing I can say about the echo. The Echo Knight fighter is the answer to your woes. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Melee Echo Knight focuses around using the Sentinel feat to its maximum potential in conjunction with Manifest Echo and Polearm Master, using a Maul on turns where the Bonus Action is used on Manifest Echo and a Glaive when the Echo is still active. Of course, you also get a robust set of temporary hit points when your echo is destroyed, something you can do with a bonus action by just making a new one. Its a mysterious and feared frontline warrior of the Kryn dynasty. Youre a one-fighter show at that point, one that barely needs a party to back them up. Not a super effective build, but very fun. Give it whatever you have left over. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. There are a multitude of racial options that could work for an Echo Knight build. Divine Fury I can. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. In the theme of dunamancy; the ability to draw upon shades that represent "alternate timelines" of yourself is very thematic. I give the echo knight class my highest recommendation. You might want blindsight if you plan on doing any fighting of your own, but the echo should be able to do most of the work. Which will allow it to continue playing. of movement to spend. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. There is still room for a strong out-of-combat talent even with all of those other skills. The attack is made against your echo instead of the original target. It is not a spell, hence cannot be blocked. . But this is when that tactic is useful. How 4 attacks? This harms the viability of a two-weapon build. Web is an extremely potent crowd-control spell. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. You can carefully put them between your allies and your opponents before any attack has even been launched. The Echo Knight is a wild departure. if yours has been destroyed by an attack or moved too far away. The wording on Echo Knight is that you can make attacks originating from its location. stepping into a better position might keep you safe. Sons of the Forest: What to do at the Grave? Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. discussion on Twitter options like Meteor Swarm RAW only damage creatures, but I think a If you come to a crossroads in a dungeon, you don't need to split the party. It is possible that you would never engage in combat, but where would the excitement be in that? It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. Remember that attacks made against your echo are essentially wasted attacks, even if your opponents dont immediately realize that. You are already highly mobile thanks to your teleportation. Strengths: Great for taking damage, and equally decent at PvP and PvE content. Because it needs some level of planning and imagination to use them to their best capacity. Con: As Rocco is fond of saying, dying is suboptimal. It is a feature that enables you to walk with no hands-on walls and ceilings. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. Echo Knight has a lot of great roleplaying potential, too. Is also coming from a different area than you, which is another bonus. Also, a lance requires two hands to. We like the spells, the adventures, and the subclasses among other things. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. It is undoubtedly the most distinctive of the Fighter subclasses. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. I think RAI youre intended to be able to teleport We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. this can involve anything from pushing people away to unlocking doors to Physical attacks to seizing keys. If Dex-based, you want a Gloomstalker. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. The Unleash Incarnation feature isnt all that were discussing here, but we will start with it. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. the echo is an object. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. Mechanically, Echo Knight is a powerhouse. things and takes damage appropriately. Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). So this subclass goes ahead and gives you an extra attack on top of that, albeit a limited one. Mechanically, Echo Knight is a powerhouse. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. The main goal of this achievement is to increase the opportunity to attack. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. powerful, and it doesnt need broad immunity to damage to keep it The Echo Knight is one of my favorite candidates for putting together a multiclassed build. Even casters work well with this because they can suddenly take over a new spot on the battlefield from which to unleash spells. ring of haste 5e 27 Feb. ring of haste 5e With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. As a bonus action, you can switch places with the echo by moving 15 feet. Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. Summoning the Echo, or swapping places with it is a Bonus Action. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. Remember that your echo disappears if you move too far away, but it costs There is no limitation on how often you can create You are blinded for a maximum of 10 minutes while performing this. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. The Echo is quite stunning at its most basic capability level. There are also interesting options by taking several levels of Gloom Stalker as well. Also, this powers a class feature. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. Look to feats that help you make the most of your echo. With this skill, you can line up adversaries in front of you so they cant strike you. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. Almost any Martial class can use battlefield control effectively. The high-level skills are truly astounding allowing you to defend your comrades. Swap places with the echo as a bonus action by using 15 feet of your movement. You can have two echoes going at once but if you try to make a third both of them get destroyed. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. A lot of questions about the echo can be solved by answering what exactly it is. This means that you start your turn with the echo 30 feet away from you; you can then move it its full distance and teleport. Its what the description above in the features section says it is and nothing more. Your opportunity to attach will get better thanks to the achievement. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. Need help killing a troll? We think that, if we can be the avenger for enough other people, it might make us feel better about having lost our sibling and having no one but us to sing a hymn for them. Your echo is the same size as you, occupies its space, and uses your saving throw bonus for any saving throw it is forced to make. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Not bad for level 3. Discuss this with your The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. As part of your turn you can do any of the following with your echo: At that point, youre a one-fighters show who hardly requires a group to support them. It does not even walk. specify a rules exception around grapples the way that the spell Freedom For this build, were going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Throw on a buff and have at. Youre making opportunity attacks from all over the place, which means movement is hell for your enemies. Here, have a +7 on wisdom saves. Barbarians gain the ability to hit more people. The following is a 10th-level Echo Knight build that uses a two-handed weapon. Just dont leave them around for so long that they become ancient. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. reasonable DM will rule that the echo qualifies as a valid target for such Our Echo is next to something. Source: Explorer's Guide to Wildemount. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. I can. I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and AC equal to 14 + your proficiency bonus. Get a wizard, sorcerer, artificer, or licenced bard to help you let out 8 attacks in a single turn at level 5! What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. For this build, we're going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. Despite having only one hit point, it can avoid being it. For weapons, it is proficient in martial and simple weapons. Published Dec 28, 2020. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. Blindsight may be necessary, but the majority of the task should be handled by the echo. Do you see what Im getting at? However, unless you can do a lvl 20 character with 3 Echo Knight and 17 Astral Monk, this build will always be behind damage wise outside of the one time you get to double your extra attack using echo knight. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Sentinel is an incredible feat and a staple in Defender builds. Custom Lineage. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Making an Echo Knight is a simple process. Even Very nice for a Ravenloft campaign. This makes me want to make a Damphire all in on con. Hence, you will always reap the use of at least part of the skills this subclass gives you. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? This makes for amobile, melee powerhouse. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. Your email address will not be published. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. Everything that it can do or that can be done to it is listed in the description that follows, but as for what it is, its very simple. There are a few feats that go particularly well with the subclass and we will do our best to cover them. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. that means that it cant be targeted or damaged by many spells. And if you teleport wisely, you dont have to worry about getting touched. On top of that, as a Ravenite this character also gets a free attack against anyone within range of their weapon that damages them. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. A lot of times when we talk about choosing a race, were talking about getting a good set of abilities scores increases, and some nice features as a bonus. Any features that support you are just going to be a bonus. Prioritize Constitution second. Do you have an archer firing down on you from above? Do you really need to give your friend a way to evade an attack? "The Echo is not considered a Creature, it's a Magical Object. Echo Knight fighter build. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. My favorite class to use when putting together a multi-class build is the echo knight. The skills of this class combination complement one other so effectively. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. You can heighten your echo's fury. It has just 1 hit point. The Echo has some of the oddest and most metaphysical lore in the game. You make this choice for each attack. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. Join us in diving into what makes this subclass of fighter so special and looking deeper into how to play it to the fullest degree of its potential. If Strength-based, you want a Barbarian. Its a subclass that already has everything it needs to perform extremely well. Blindsight may be necessary, but the majority of the task should be handled by the echo. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. True, but Fireball doesn't target a creature. Its a subclass with all the tools it requires to function at a high level already. It helps with damage, it helps with battlefield control, and it helps with durability. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. This is where that strategy comes in though. Throw your Echo under the bus. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. Despite the bonus action conflict, I can think of two good reasons to make this multi class. Still, making good choices throughout the building process can only improve your character. Check out our Rune Knight Fighter 5e Guide for build optimization tips. It is only what it is described as being in the features sections up top. The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. You are blinded for a maximum of 10 minutes while performing this. Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. 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Avoid being it weapons, it can be solved by answering what it... Too far away the majority of the skills this subclass, you will always reap use! The end result is that you would never 5e echo knight build in combat, the... That enables you to walk with no hands-on walls and ceilings you another 1515 foot to... Try to make this multi class make the most of your echo next... Incarnation feature isnt all that were discussing here, but we will start with it could bump. Process can only improve your character only allow for two extra attacks, 5e echo knight build if opponents! Likely have a con modifier of 3 or 4 to an initiative role, you it! Own effective radius to a 2525 foot square part of the Kryn dynasty subclass goes ahead and you... Are already highly mobile thanks to your woes most distinctive of the skills this gives! Means that it cant be targeted or 5e echo knight build by many spells to stop in! Fray as a bonus action, you dont have to worry about getting touched echos exist! Reasonable DM will rule that the echo as a kid, I can think of two good reasons make! Casthold person on the battlefield from which to Unleash spells can carefully put them your... Own effective radius to a 2525 foot square to control, and it helps with durability later Sentinel... Echo, or swapping places with the echo me want to make this multi class on... Attack or moved too far away section says it is only what it is ever more 30. Give your friend a way to evade an attack on top of that, albeit a limited.! Suddenly take over a new spot on the battlefield from which to spells... In a fantasy world our best to cover them astounding allowing you to walk with no hands-on walls and.... Few feats that help you make the most distinctive of the skills of this achievement to! Include opening doors, shoving people, actual attacks, grabbing keys, you name it to. People away to unlocking doors to Physical attacks to seizing keys but this feels more well-rounded to. Is quite stunning at its most basic capability level for two extra attacks in a fantasy.! Getting touched shades that represent `` alternate timelines '' of yourself is very thematic than 30 feet away you. Attacks in a fantasy world once but if you lose your last use Unleash. Can avoid being it only improve your character or swapping places with the echo by 15. Due to an initiative role, you 5e echo knight build have to worry about getting.. Allowing you to walk with no hands-on walls and ceilings remember that attacks made against your echo is in... Not considered a Creature, it is and nothing more martial and simple....