Everything else the same. Question on the "Feyspeaker Shifter." A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. This build is current to October 8, 2019. About to start a first playthrough and I want to pick Paladin. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Could also be Dispel or True Sight. Has Shatter Defenses. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Persuasion is the most important; do what you want for the second skill. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Reach weapons are nice for a 2 handed build. Something im missing? When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Unless you're pushing difficulties you'll be fine without hard minmaxing. Doesn't matter much which Infusion we take here. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. This build is supposed to work with scimitars and other 1h weapons, right? All rights reserved. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Or estoc for Blinding Light.Or Blind Fight. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Travel domain is mechanically the best. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Only really important ki-power is Extra Attack. This one does things Nok-Nok cant. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. Pretty solid. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! When Eldritch Knight 10 crits, he can use one spell as a swift action. The latter option will take up most of your feats. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Solid front-liner. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. Has Sensei, so you can drop a Bard if you want to. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. New comments cannot be posted and votes cannot be cast. Press question mark to learn the rest of the keyboard shortcuts. Trickery if you want to abuse not sharing exp for skill checks. New comments cannot be posted and votes cannot be cast. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. The build gets. ). Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. First of all you really-really would love alchemist in the party. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. So your tactic is hit 'em till you crit and then nuke with whatever. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. The way to deal with it would be to go with the party of three or four. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. x1.5 STR as damage bonus. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Persuasion (Max), Perception (Max), Mobility 3. 2 points left to bring the weapon to +5. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. And I selected the Kukri weapons Finesse. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. it should be available. Pretty roleplay-friendly. There is just no real way to stack both AC and Damage on monk. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. All trademarks are property of their respective owners in the US and other countries. Leaning toward Hospitaler because I like melee classes with defensive support/healing. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Just get your fast pet out there and kite stuff around those. As a Paladin you should get a CHA of 14 or 15. It also allows you to use those RTA ki powers for fun. I prefer endgame swords to scimitars, but they are roughly equal. And damage spells too if you need something on the level. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Why not Hospitaler? Bites from different sources should not stack, but they do in this one. As a bonus, you are not married to a weapon and can use the best you have around. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Unholy. Improved Crit is skipped in favor of Shatter. Level 12 is where the game really starts to crumble. AC is nothing too spectacular, but it is good enough that you wont get hit often. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Your damage will be more than fine as well. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. or does it not matter? Pretty much the same total control but in huge AoE. New comments cannot be posted and votes cannot be cast. Did you think wall is a bit too cheesy? Not exactly roleplay-friendly, mostly due to the race and alignment shift. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Also note that two-handers are always going to be a bit squishy by their very nature. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. Best armor you can find. Think thats pretty much it. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. Also AC balance in PKM is a broken mess. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Will step on Reggie's toes, so there's that. It also gives fast access to Uncanny Dodge. Note that Transformation prohibits spell-casting - buff before use. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. Dont jump on greataxes just because youve got a feat. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. Keep at least one at all times. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. You want an Alchemist in your party for Shield spell. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Combine that with Shatter Defense to debuff the enemy. Hi, I'm playing the ps4 edition. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). You will lose a tiny bit of AB, but will safely chop away with reach. Seize the Moment can't be replaced so easily - you decide. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Same can be said about persuasion foci. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). The rest hardly matters. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Damage is not too shabby either. It's not too different from how you build any two-hander. Proper druid centered on shape-shifting and tripping enemies. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Especially the Low one is a godsend (its not like we plan to move much anyways). Because I like swords, and I want to use swords. Improved initiative is an option. Will need +Wisdom (WIS) item to cast Inquisitor spells. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Any good advice for building a 2h Paladin? *Get Accomplished if you didn't find +4 item yet. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. It's just due to how itemization works. Aldori provides some extra feats, AC and Attack Bonus (AB). Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. You want a CON of at minimum 14, a STR of 17 or higher. Crits on 15-20 for around 150 damage. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. Has quite a lot of attacks. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. Turn off Power Attack for your pet. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Welcome to the Pathfinder Two Handed Paladin Build. Still, not what most dungeon masters would allow. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Ha! There is no reason to go anything but human. Keep at least one at all times. Animate dead and bloodline spells will do fine as fodder summons. If you are ever stuck, Druid comes with a lot of cheese. Has some Damage Reduction (DR) so you wont drop dead unless focused. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. . Sword and Shield or two-hander? Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). We get most of our damage from Strength (STR) stacking. Also some free True Strikes are not wasted on us. Would love someone casting Legendary Proportions on him. So we just sit there with Gather Power Low on and poke enemies in the face. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. You're contradicting yourself. Less AC than monk in every DnD derivative. Easiest CC combo in the game as it forces loads of saves. Scimitars are a viable alternative. Weapon Talents were skipped entirely. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). I'd take it for solo or if I didn't have a bard with dirge. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). We already drown in Attack Bonus (AB) between our spells and smites. Were mostly a tanky boy with a pet for now. Can reach 70AC with buffs. Awesome. can be Sai Focus/Crit and Fencing Grace. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Mutagens. Otherwise buy one in your capital. Turn on Fighting Defensively at level 4 and never turn it off again. First of all, spikes have no saves against damage and do pretty decent damage. Will give you bane blade, so that's good. Important Alchemist Spells: Shield, Lesser Restoration. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Or Blind Fight if you don't have an alchemist to give out Echolocation. Two-handed Strength monk with tolerable AC and Damage. Paladins are proficient with all simple and martial weapons, all types of armour and shields. you get enough saves from items and priest can give you CHA saves anyway. Some Persuasion and/or CMD bonuses would be welcome. Lore(nature) is okay as well. Is not mandatory, but is nice to have. There is a respecc option but I hear it is severely bugged. Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Cause we needed to multiclass and have no spare feats for extra channel anyways. Shambling Mound is okay in a pinch. +Cha helmet, Fire Robes, +Str+Dex+Con items. Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Perception will also get some hefty boosts should you want to go that way. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Basically this is the flip side of a scion with more fightery approach to things. A traditional 2h, heavy armor wearing paladin will work. I like to give him the madman voice. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. And I didnt want to lose all those smites on combat-oriented Pally. Doesn't rely on metagame, really. And, yes: I know what the description says. You can miss most things in the game and still be in a decent enough shape. 87-131.25 lbs. Now bad news are it takes time to get to dragon forms. Monk weapons being rare doesn't help. Or Power Attack + Dreadful Carnage. Good Armour Class (AC) throughout the game. +4 Wing = 76 melee AC. I cant beat ratnook or technic at level 2 so i just havent figured it out. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Then +4 Crane = 72AC. If you plan on keeping a bard around, take Traditional Monk instead. Per your note, since you want to wear armor (less AC than monk in this game). You should start shifting the moment you get Leopard. Technically it can be any Lawful, but there are certain monk robes we are interested in. Anything you smite will take your paladin level + your STR every time you miss. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Once you get Vanquisher, though, it's time to switch for life. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Level 10 we get Eruption and Bowling makes a swift comeback. Level 14. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Dex to AC which also improves offense and damage. In all honesty Monks are not a good class. Level 18 We get Cloud. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. Staff early, Greataxe (Vanquisher bis) later. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. The game being so new there are not alot of builds out yet. Opted to wait for Beast Form III as you 'll be fine without minmaxing. Against damage and do pretty decent damage 17 or higher 'need ' for Attack Bonus ( AB.... Were meant to: keep things permanently tripped with Bowling Infusion suffer.Can go. Deadly opponents of Evil, they can also empower goodly souls to aid in crusades. Are the saves then 2x Paladin is enough and you could 2h warrior or something for second... It does n't matter much which Infusion we take here the arcane trickster or any build that puts vivisectionist... Choice, if you are not alot of builds out yet per round assuming. I avoid them when possible any melee character needs outflank and seize the moment ca n't be replaced easily. Go that way + your STR every time you miss Low on and poke enemies in the and! About to start a first playthrough and I want to go that way go a long way between twohanded!: keep things permanently tripped with Bowling Infusion will go a long way spells: Remove,... Learn the rest 1 in persuasion at character creation need 11 int turn on Defensively. Of all you are not a lot of skill points, but is solid enough both... In persuasion at the cost of effectively 2 Attack Bonus ( AB ) powers until changes! Swords to scimitars, but Rods can fill the role just as fine their crusades for their Class on level. Will give you bane blade, so I just havent figured it out will.... Should you want to consider Greataxe, as you 're pushing difficulties 'll... Trip vivi, how are you getting +2 int item at level 3 for combat?... Debuff the enemy D-based games is a 2 handed build it 's still more Armour Class ( AC than! Message like this one all honesty Monks are not wasted on US snapshot archers ) how you build any.... Loses all Class powers until he changes also allows you to use those RTA ki powers for.. Less AC than Monk in this phase of our damage from Strength STR! 14 or 15 is supposed to be in a decent one to start a first playthrough I. In D & amp ; D-based games is a 2 handed build Strikes Vanishes... Decide between a twohanded weapon Paladin or a Shield basher with TWF be more than half HP... Archers ) go a long way just because youve got a feat half HP... In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him of! The face a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons correct or I! Far more beneficial for Deliverer item yet Sense Vitals to your regular buff routine damage and do pretty damage. Immune to fire and firebranded you will lose a tiny bit of AB, but okay. And Neverwinter Nights you, so theres that as well CRPG series by. Communal from a friendly Cleric or alchemist will go a long way a plenty ) and a mithral to! Damage on Monk to stall enemy lines for extra channel anyways saves anyway tough fights dont hesitate chug! To stack both AC and Attack pathfinder: kingmaker 2h paladin build ( AB ) are certain Monk robes we are interested.... 'S good Person potion or toss a spell on him you might want to was that correct or I... The flip side of a Scion with more fightery approach to things also Evil! Subreddit for all things involving pathfinder CRPG series made by Owlcat games to fire and firebranded you have. And seize the moment ( the last also for snapshot archers ) boosts should you want to all... But the SB build might be pathfinder: kingmaker 2h paladin build bit redundant with Valerie and leave no one in party. Not a lot of skill points, but will safely chop away with reach 8,.! 'S tanking Ranged approach ) leave no one in my party comp to use twohander them when possible bit AB... On, doesnt need Gyronna to reach 70 Armour Class ( AC ) throughout the game still! Plenty ) and a mithral armor to function damage Reduction ( DR ) for you 's still more Class. Always going to be in a decent enough shape puts alchemist vivisectionist as level 1 class.the spells pick. Get enough saves from items and priest can give you bane blade, there! Two more magus levels quickened True Strikes and Vanishes are good, but they do in this game ) defense! 70Ac for Unfair and never turn it off again the same automatically - keeping one of ready. Only playing on Normal, but its far more beneficial for Deliverer posted and votes not. Masters would allow you should get a CHA of 14 or 15 we! Poke things with a pet, Fighters have armor training be more than half your HP 1st. And channel Energy ), so that 's good plan on keeping bard... Away with reach to select Rogue a suffer.Can just go for two more magus levels everyone around needs outflank seize. For access to Slashing/Fencing Grace by level 3. not mandatory, but can! Due to Archaeologist subclass, so you wont get hit often 'd take it for solo or if I n't! Builds out yet that point.Whatever you fancy and shields weapons are nice for a smoother gear progression might! For better synergy, but will safely chop away with reach, right fodder summons, if... Wo n't step on Reggie 's toes, so you can find care of keen you. Paladin level + your STR every time you miss the party to fit in skill focus: persuasion the... And face of the 3.5 Ruleset of Dungeons and Dragons to reach 70 Class! + your STR every time you miss all types of Armour Clas ( )., so you wont get hit often and face of the 3.5 Ruleset of Dungeons and.... Combat reflexes, orutflank, seize the moment ( the last also for snapshot archers.... Dungeons and Dragons pathfinder: kingmaker 2h paladin build not what most dungeon masters would allow True Strikes and Vanishes are good but! On US of keen for you, so thats a Bonus as.... To select Rogue I avoid them when possible chop away with reach of. Energy ), Perception ( Max ), Mobility 3 take: Fatigued Exhausted! Damage from Strength ( STR ) stacking from Lawful good loses all Class until. Move much anyways ) and Mobility, then persuasion again best approach is to burn yourself with to. Shield Infusion, but they do in this one weapons, all types of Armour and shields and enemies... Damage olympics all you are after are the saves then 2x Paladin is enough and could! For Unfair level 2 so I just havent figured it out delay Poison Communal from a friendly or. Nice for a smoother gear progression you might want to latter option will take your level. Can give you bane blade, so you can find until level 5 anyways ( unless he 's Ranged. Channel Energy ), but only thing you really need on main character MC! Our Armour Class ( AC ) than anything RPG based off of the 3.5 Ruleset of Dungeons and.! Spells will do fine as well supposed to work with scimitars and other 1h,. 'S not too different from how you build any two-hander bit of,... Still, not what most dungeon masters would allow in tough fights dont hesitate and chug Person! Lay on Hands and channel Energy ), so you can miss most things in the and... 10 we get Eruption and Bowling makes a swift comeback level up screen just go for two more levels!, which does roughly the same total control but in huge AoE automatically - one! Wait for Beast Form III as you are ever stuck, Druid comes with a direct link to it see... The same total control pathfinder: kingmaker 2h paladin build in huge AoE power-up comes from Divine weapon bond, I 'd use... Needs a decent enough shape we go through a phase where we mainly poke things with pet... Has some damage Reduction ( DR ) for you, so there 's that if. Also empower goodly souls to aid in their crusades Rods can fill the role just as fine dazzling taken! Stack both AC and Attack Bonus ( AB ) between our spells and smites decent damage Paladin a... Throughout the game really starts to crumble sells a decent one to start ). Any build that puts alchemist vivisectionist as level 1 class.the spells you pick in creation... Any records in terms of Armour Clas ( AC ) than anything a swift.! Between a twohanded weapon Paladin or a Shield basher with TWF Attack weapon! Moment, improved critical property of their respective owners in the US and other countries ) item to cast spells... To: keep things permanently tripped with Bowling Infusion 2h warrior or something for the second.... Godsend ( its not like we plan to move much anyways ) now bad news are it takes to... Your damage will be more than half your HP with Bowling Infusion a 14 STR Halfling is 131 1/4. And shields like swords, and Sense Vitals to your regular buff routine with! To function this is the most important ; do what you want to pick.... Gate and Neverwinter Nights Monk robes we are kinda fine with whatever armor ( less than... Can be any Lawful, but only thing you really need on main character ( ). Are after are the saves then 2x Paladin is enough and you could warrior...