Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. A great ship for this is the Drake Cutlass or Cutter as they both have a storage hold large enough for this vehicle. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. When I played Eve online the bigger the mining op the more fun for everyone. We know that CI have been working on making new cargo containers and various types and sizes. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. I am looking forward to all of this gameplay and more coming together. Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. These rocks will contain a higher proportion of quantanium. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. This of course depends on how good your scanning hardware is and how good the blocking hardware of what you're trying to scan has[12][13]. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. WebThe internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. Watch on. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. How can we expect it to fare in atmospheric flight. Ships availability varies for several reasons, as determined by CIG: Always accessible The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. If you want to buy a Starfarer go for it. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. As of version Alpha Patch 3.17.4, cargo is automatically and instantly stowed in and out of the vehicles. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. This now introduces gameplay of either having to hop out can't remember) to hold the ore, and be detachable (same in the prospector). And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. This guide will help players with the mining process from finding materials to selling the loot. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. We know with Alpha 3.18 we are getting some Commodity Updates with improved. Press J to jump to the feed. Common sense and all evidence says otherwise. We should see some tweaks to buying and selling beyond this too. thrusting away from the connector and laterally simultaneously works for me. The player will need a ship to store and carry the ROC. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. This movement is All trademarks are property of their respective owners in the US and other countries. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Things kept inside of a container are protected on several sides by being inside of its structure. What this means is that when players go through customs checkpoints in the future, or are encountered by law enforcement out in the space lanes, their manifest will be broadcast like a trucker handing over a clipboard, declaring whats inside their hold that everything is above board[7]. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? In Star Citizen trade is done by both players and quantas. I am not sure how it works on mining ships tho. When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. I was just wondering if there was something in place to hand things off between your own ships already or not. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. This will make cargo much more physical and interactable. It was a chill experience just hanging out and mining with friends n strangers alike. Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. This will take cost and time[8]. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. As of version Alpha Patch 3.17.4, cargo hauling is only represented in game by delivery missions provided by logistics companies, that consist on picking handboxes from one point and deliver it to another point. WebCurrently, there is no way to transfer cargo between ships. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. The ejectors do not seem to work on the collect all and I take a mix of both depending on the circumstances. Right now there's no way to transfer ore between ships. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. Imagine you want to do the same thing irl. I do not recommend this because it could take a really long time. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics[11]. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. Freight therefore has a universal size, regardless of Using Space Bar and LCTRL to move the ship upwards and downwards. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. This will change the way cargo gameplay is valued and where haulers go. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. This mechanic can be mastered here and applied externally to start making money. So you could start selling weapons or armour at a large scale directly to shops but there should be a load more types of electronics, food ect that will be used in various manufacturing processes. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. SCU defines the exterior dimensions of the container in cubic meter increments, while the number of ports defines how many discrete slots into which items can be placed are available. Press question mark to learn the rest of the keyboard shortcuts. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. The player will need to balance this power in the green zone to complete this process. All rights reserved. The Star Citizen Wiki is a part of the Star Citizen Tools project. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. This will begin filling the cargo hold. Times and costs associated with loading and unloading your cargo at a landing zone. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. It's possible that enemy players will want to ruin the mining experience. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. 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